1 min read
Introducing Lithium
Why we built a small, explicit framework for modular s&box games and what its first stable building blocks look like.
AnnouncementArchitecture
The Panic Department
Lithium maintainers
Release stories, architecture decisions and practical patterns from the team building Lithium for s&box.
Featured article
Why we built a small, explicit framework for modular s&box games and what its first stable building blocks look like.
The Panic Department
Lithium maintainers
Archive
3 articles
A practical method for deciding what belongs inside an addon, what becomes a service and where package contracts should stop.
Lithium Team
Engineering
How scene-owned services keep shared runtime behavior discoverable, testable and aligned with the native s&box component lifecycle.
Lithium Team
Engineering